The aim of this projection was to test how an interactive installation could be presented in a gallery setting.
A projection based on the disorientation and change that gentrification can and has caused to some of the locals of Kelham Island and other areas which have under similar gentrification projects. The imagery used is made from distorted imagery from Kelham Island. Using scanned textures of materials which would be found and manufactured on Kelham Island and photoshop settings, the imagery is bold, fast paced and disorientating; as to present the impact of the change to Kelham Island locals.
Moving forward from 2 dimensional visuals, this projection aims to encourage an interactive aspect through the addition of movable plinths and slabs. These objects have been introduced as to add a physical dynamic to the projection and to present a connection between the physical industrial structures that have been regenerated/gentrified on Kelham Island. The ease of manoeuvrability of the plinths and slabs enables the audience to simply move them through the projection, in turn manipulating/disorientating the form of the projection. With the aim of the aesthetic of the physical objects being as 'blank' as possible, as to allow the projected imagery to dominate the space and show a sense of change in the visual of the space; the audience is given the option to either watch this projection through the already established form that has been placed together (slabs and plinths) or change it by moving them about, therefore presenting a new regenerated aesthetic which is clearly presented on the blank surfaces. This sense of change over time is something that could be presented in a gallery space by changing the materials of the objects over the time of installation in a gallery, allowing the materials and audience to interact with the space/installation differently each time they enter it.
I have decided to present just one projection of the heavily distorted imagery from Kelham Island, instead of presenting the dynamic of two opposing projections (old imagery and new imagery) where the two projections would be presented in the same space but on separate objects at different depths, so that the audience could be presented with the change of Kelham in a physical aspect (one set of imagery behind the other). While the imagery is very disorientating and obscure, the text brings context to the projection - presenting the themes within the brief (opposing views of Kelham locals towards gentrification); while also interacting with the changing forms within the imagery (type presenting the themes within the quotes in an illustrative approach). The complex sets of imagery contrast ad work effectively with the blank spaces of the plinths and slabs.
If there were to be any changes to the installation/projection; it would be that the materials would change over the time of the exhibition, this would be through the type of material of the objects and the quality of these materials (the form and shape of the object would stay the same as to keep a sense of consistency - in relation to the fact that Kelham Island is still the same place; just the aesthetic and manufacturing process' have changed)
Set-Up + Angles of Installation
Looking at the set up of the 'gentrification glitch' installation. The plinth and slabs fragment the imagery, creating a number of new angles you can view the projection from. These new viewing angles pose the question of whether gentrification narrows or opens up new opportunities for Kelham Island, as the rotating slabs and plinths fragment the imagery (presenting themes of narrowing of opportunity); but then the objects open up new angles to view the projection from (conveying the idea that the regenerating of Kelham is providing new opportunities).
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