Friday 15 November 2019

Design Boards

Top Tips 


  • Use Images with captions – evidence your process.
  • Evaluating points: Why? …The result of this..?
  • Say it how it is – What happened. Don’t brush past mistakes – evaluate what happened and how you solved it.
  • Story – linear narrative.
  • Edit: To clearly communicate process. If there is a paragraph of text make key points clear (bold?) Make process as concise as possible. 

Rationale


  • Your brief forms.
  • Why this brief? Could comment on summer project and ideas for this…how it led to this
  • rationale.

Research

  • Research conducted
  • Research methods (appropriate)
Demonstrate an informed understanding of issues relating to information, media, format and context through the delivery of solutions to identified design problems. (Knowledge and understanding) (Research)

 Initial ideas

  • Sketches
  • Tests
  • Mind maps
  • Initial ideas for design for print & screen in response to your brief. (Not initial ideas for the brief – this can be documented on your blog)

 Development

  1. ‘Experimentation’ – did you explore a range of your initial ideas?
  2. Iterations of the same ideas – Images and captions – evidence your development.
  3. Aim of development…what were you trying to achieve.
If your idea/brief changed significantly during the process evidence this on your development pages.
Ensure you show and evaluate the production process involved in design for print and design for screen. 

Understand the potential and limitations of the technologies and processes used in the production of design for print and screen based delivery. (Knowledge and understanding) (Critical awareness /
technical competence)

Final outcome

  • Evaluating development
  • Refinement
  • Photographed well and clearly communicates ideas.
  • Design for screen: Mock-ups. Prototypes

Evaluation

  • Reflecting on brief (not module) – what worked what didn’t.
  • Opportunity to evaluate potential and limitations of production methods. (Potential limitations of facilities)
Understand the potential and limitations of the technologies and processes used in the production of design for print and screen based delivery. (Knowledge and understanding) (Critical awareness / technical competence)

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