Tuesday 28 January 2020

Projection Layout (research)

With the aim of projecting 2 maybe 3 projections at the same time (from wills previous projects), I want the audience to be presented with a different story/mood for each projection, that captures what will Finn photographed, but presents it in a different form that is unfamiliar and slightly vague so that it doesn't completely align with his description of the project; skewing the narrative for the audience. While these projections will be presented individually at first, it would be interesting to see how they could merge into one unified projection. This could be through literally timing the projections so that they align on the same imagery at a certain point, or through simply using the same visual language in each projection and the same visual type used throughout)   

Using a program like ISADORA, I could make a projection that reacts to movement and sound within the projection area. This would further push the idea of the audience influencing the 'narrative' of the work. 

The 'skewing' of the narrative could be presented through the choice of surface that the projection is on (i.e. through pillars or onto a surface that exaggerates the forms in that individual projection); or through how the imagery is distorted to create a new atmosphere. A similar example to this would be the Elizabeth Price: Felt Tip piece at Whitworth Gallery, that tackled a number of topics i.e. social class, gender, and technology, but with vague imagery that doesn't confirm/present the themes directly, leaving the audience to fill in the gaps. 

Whitworth Hall 

Projection could be view through pillars - Adding a physical aspect to the exhibition - how does the viewing impairing of a projection impact the users' experience.




Elizabeth Price: FELT TIP

Price described the FELT TIP as being 'concerned, social class, gender, and technology'. I think the vague obscure visuals (unsure whether the narrator is male/female - heels +hairy legs) are really interesting and make you look past what visuals are interesting, and instead into the story and motivation behind the visuals.




The synth and electro music made the piece a lot more dramatic and made the experience more immersive (surround sound) 


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